Determines when KodeLife will re-compile and update the currently active shader stage.
Re-compile the current shader source manually after CTRL/CMD+R key press combination
Re-compile the current shader source after every change.
Re-compile the current shader source after a time interval of one second has passed without a modification
Pre-driver validation (Experimental)
Will validate GLSL source code using the Khronos Group's reference shader compiler implementation glslang. This is an experimental feature and currently only available for OpenGL API configurations.