KodeLife

Real-time GPU shader editor
KodeLife Manual

Preferences · Shader


Evaluation

Determines when KodeLife will re-compile and update the currently active shader stage.

  • Manual

    Re-compile the current shader source manually after CTRL/CMD+R key press combination

  • Immediate

    Re-compile the current shader source after every change.

  • Delayed

    Re-compile the current shader source after a time interval of one second has passed without a modification

Validation

Pre-driver validation (Experimental)

Will validate GLSL source code using the Khronos Group's reference shader compiler implementation glslang. This is an experimental feature and currently only available for OpenGL API configurations.


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