KodeLife

Real-time GPU shader editor
Version 0.4.2

Build 2 β
Fri, 26 May 2017

  • Minor bug-fixes and improvements

Build 1 β
Sat, 18 Mar 2017

  • Fixed crash in text input handling
  • Improved error line number detection from shader compiler error messages

Build 0 β
Tue, 07 Mar 2017

  • Global: Added "File > Open Project / Save Project" project file loading/saving
  • Global: Added "File > Export > Image" output image snapshot saving to "~/Documents/KodeLife/"
  • Sharing: Syphon/Spout can now serve three separate channels: Output / Editor / Combined
  • Editor: "Highlight Error Line" now also works when Gutter is hidden
  • Preferences: Added "Output > Syphon/Spout Server" new global and per channel enable options
  • Preferences: Added "Editor > Text Padding" option
  • Preferences: Added "Editor > Gutter" color option
  • Preferences: Added "Editor > Highlight Current Line" color and fill options
  • Preferences: Added "Editor > Highlight Error Line " color option
Version 0.4.1

Build 0 β
Fri, 10 Feb 2017

  • Re-factored and cleaned up preferences dialog
  • Added "General > Auto-save/load project" option
  • Removed "General > Render to Texture" option (always render to texture)
  • Added "Output" preference pane
  • Added "Output > Scaling" mode option
  • Added "Output > Anti-aliasing" mode option
  • Added "Output > Background" color option
  • Added FXAA post-process anti-aliasing filter
  • Added CTRL/CMD+0 "Toggle Editor" shortcut for "Stack" layout mode
  • Editor: Added CTRL/ALT+LEFT/RIGHT "move word forward/back" shortcuts
  • Editor: Added mouse double-click "select word"
  • Updated Spout to 2.0.0.6
Version 0.4.0

Build 1 β
Wed, 21 Dec 2016

  • Added back missing 'OpenGL Compatibility' renderer (needed for 'ShaderToy Compatibility')

Build 0 β
Sun, 18 Dec 2016

  • Added OpenGL geometry shader stage (where supported)
  • Added OpenGL tessellation shader stages (where supported)
  • OpenGL 3+ renderer now default
  • Added selection of rendered geometry: built-in meshes and loading of OBJ files
  • Added 3D camera controls: SHIFT + mouse-drag to rotate, mouse-wheel to zoom (hold ALT in stack layout to hide editor)
  • Much improved preferences dialog
  • More editor appearance preferences, even more to come soon
  • Lots of old bugs squashed, lots of new bugs bred
Version 0.3.5

Build 0 β
Thu, 20 Oct 2016

  • Editor undo/redo
  • Automatic load/save on startup/exit
  • Revert to default shaders using "New" menu item
  • Syphon output works for ALL renderers!
  • Fixed copy/paste focus issues between editor and output pane
Version 0.3.4

Build 1 β
Fri, 14 Oct 2016

  • Fixed audio spectrum not being passed to shader
  • Fixed Metal shaders sometimes being cached even when modified
  • Fixed possible crash in DX9 renderer
  • HOME/END keys work in the editor now

Build 0 β
Wed, 12 Oct 2016

  • First Windows release
  • Video playback support for image inputs
  • Lots of small fixes
Version 0.3.3

Build 0 β
Sat, 27 Aug 2016

  • Fixed possible crash on loading preferences
Version 0.3.2

Build 0 β
Fri, 26 Aug 2016

  • Fixed broken ShaderToy compatibility mode
Version 0.3.1

Build 0 β
Thu, 25 Aug 2016

  • Fixed corrupted text on copy/cut/paste
Version 0.3.0

Build 0 β
Thu, 25 Aug 2016

  • Completely rewritten text editor
  • Word wrap
  • Vertical scrolling
  • New output pane with full compiler output
Version 0.2.1

Build 0 β
Sun, 03 Jul 2016

  • Fixed Metal renderer support detection
Version 0.2.0

Build 0 β
Sun, 03 Jul 2016

  • Added renderer selection
  • Switch renderer (and shading language) with:
    Preferences > General > Renderer
  • Possible renderers (depending on GPU and OS version):
    OpenGL 2.1 "GL2" / OpenGL 3.2+ "GL3" / Metal "MTL"
  • Renderers other than "GL2" will ignore Syphon / Shadertoy Compatibility settings!
  • Highly experimental!
    Stay safe? Stay on "GL2"! Stay in school!
Version 0.1.2

Build 0 β
Sat, 18 Jun 2016

  • Better GPU model detection
  • Fixes to logging
Version 0.1.1

Build 0 β
Fri, 17 Jun 2016

  • Fixed preferences not being saved correctly
  • Testing updater :)
Version 0.1.0

Build 0 β
Thu, 16 Jun 2016

  • Initial release
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