KodeLife
Real-time GPU shader editor
Build 83 β
Tue, 19 Mar 2019
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[ALL] Fixed 'color' constant parameter not correctly saving/loading
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[ALL] Fixed slow startup caused by redundant renderer initialization
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[ALL] Added ability to override configuration file options via command line parameters
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[WIN] Added dynamic loading of optional D3D compiler DLL
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[LNX] Fixed .klproj project file association
Build 82 β
Sat, 09 Mar 2019
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[WIN] Fixed UI going blank on window minimize/restore
Build 81 β
Fri, 08 Mar 2019
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[ALL] Fixed missing precision qualifier in OpenGL ES3 second pass default fragment shader
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[ALL] Fixed unnecessary sockets and zeroconf advertising being created
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[ALL] Minor bug fixes and improvements
Build 76 β
Tue, 26 Feb 2019
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[LNX] New unified version for all ARM platforms including Raspberry Pi (Recommended driver for RPI is now
'GL (Full KMS)')
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[LNX/WIN] Improved scan for changes in connected MIDI devices
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[LNX/WIN] Improved handling of failure to create window/renderer
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[LNX] Added building of Debian packages
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[MAC] Fixed mouse scroll-wheel acceleration
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[MAC] Fixed possible hang with certain types of MIDI messages
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[MAC] Fixed possible hang when opening project files
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[IOS] Fixed inverted Y-axes for analog sticks on game pads
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[ALL] Added update check and usage statistics preferences
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[ALL] Minor bug fixes and improvements
Build 61 β
Sun, 27 Jan 2019
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[ALL] Bug fixes for the new mesh loader
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[ALL] Improved application window handling
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[ALL] Added external display options to "View" menu
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[MAC] Fixed possible deadlock when opening the app by double-clicking a project file
Build 57 β
Mon, 21 Jan 2019
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[ALL] Much improved mesh loader and support for more formats
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[MAC] Fixed prompt for audio input permission on 10.14
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[LNX] Added JACK audio support
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[LNX] Fixed audio/midi port naming
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[LNX] ARM: Added external display window options
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[LNX] ARM: Added support for OpenGL renderers
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[LNX] RPI: Fixed "OpenGL Driver" OpenGL ES renderer
Build 53 β
Mon, 17 Dec 2018
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[ALL] New icon
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[ALL] Updated audio back end
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[ALL] Ability to hide shader stages in the editor
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[ALL] Fixed shader stage selection keyboard shortcuts
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[IOS] Added audio preferences
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[LNX] ARM: Added GL2/3 support (eg Raspberry Pi "Full KMS")
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[MAC] Fixed beta expiration message dialog not showing
Build 0 β
Fri, 16 Nov 2018
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[ALL] Added Find/Replace menu items
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[ALL] Fixed possible crash with missing resources
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[MAC] Fixed windowing problems on 10.13/10.14
Build 3 β
Sun, 04 Nov 2018
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[MAC] Fixed scaling issues with Metal renderer on high-density displays
Build 2 β
Thu, 01 Nov 2018
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[MAC] Compatibility with macOS 10.14 Mojave
Build 1 β
Sun, 28 Oct 2018
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[MAC] Compatibility with macOS 10.14 Mojave
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[ALL] Added ability to open FLAC and Ogg Vorbis audio files
Build 0 β
Thu, 18 Oct 2018
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[MAC] Fixed problems with external output window on 10.13/10.14
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[MAC] Programmatically disable App Nap
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[IOS] Added Shadertoy template
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[WIN/LNX] Corrected ALT key behaviour for toggling menu-bar visibility
Build 1 β
Sat, 08 Sep 2018
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[ALL] Display correct shortcut key labels in menus
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[ALL] Show build type in log and about dialog
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[WIN/LNX] Fixed 'H' key starting editor "Replace" without CTRL key
Build 0 β
Thu, 06 Sep 2018
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[ALL] Added "Search/Replace/Replace All to editor. No menu entries yet, but the familiar key-combinations
should work for each platform
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[ALL] Added keyboard shortcut to "Toggle Kontrol Panel" menu item
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[WIN] Fixed Windows updater installation loop
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[ALL] Various UI enhancements
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[ALL] Various minor bug-fixes and improvements
Build 1 β
Sat, 18 Aug 2018
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[WIN] Include correct version of d3dcompiler shared library in installer
Build 0 β
Tue, 07 Aug 2018
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[ALL] Removed "Separate Windows" layout mode in favor of independent "Output > External Display" preferences
and configuration
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[ALL] Added project and renderpass level preview panels
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[ALL] Shaderstage names now selectable in "Shader Stages" list view
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[WIN] Include correct runtime DLLs in WIN installer
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[ALL] Editor improvements
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[ALL] Various minor bug-fixes and improvements
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