KodeLife

Real-time GPU shader editor
Version 0.5.5

Build 0 β
Wed, 02 May 2018

  • [ALL] Added "Separate Windows" output display mode
  • [ALL] Added tab-bar scrolling to tab-panel controls
  • [WIN] Fixed crash in Spout sharing server
  • [ALL] Fixed blank output on render pass enable/disable
  • [ALL] Various small bug fixes
Version 0.5.4

Build 2 β
Fri, 27 Apr 2018

  • [WIN/LNX] Fixed SHIFT key not working properly

Build 1 β
Thu, 26 Apr 2018

  • [ALL] Fixed possible crash on "File > New"
  • [ALL] Fixed a bug where shortcuts would also insert text
  • [ALL] Fixed text area clipping and scroll bar appearance

Build 0 β
Sat, 21 Apr 2018

  • [ALL] Added parameter "Frame > Editor", access current editor buffer as texture
  • [ALL] Added parameter Noise "Invert" option
  • [ALL] Added shader re-compilation mode option: "Manual", "Immediate", "Delayed"
  • [LNX/WIN] No more 32 bit builds
  • [LNX] Added hot-plugging of MIDI devices
  • [LNX] Fixed NVIDIA OpenGL ES context creation crash
  • [MAC] Fixed hang on quit
Version 0.5.3

Build 2 β
Mon, 26 Feb 2018

  • [LNX] RPI: Fixed shader compilation

Build 1 β
Thu, 22 Feb 2018

  • [ALL] Fixed possible internal shader corruption for OpenGL 3+ renderer

Build 0 β
Wed, 21 Feb 2018

  • [LNX/WIN] Added OpenGL ES 2/3 support
  • [LNX] Many fixes and improvements for ARM/X11 version
  • [ALL] Changed gamepad input to use gamecontrollerdb for consistent mapping
  • [ALL] Moved "Shared Image" from "Built-in" to "Constants" menu
  • [ALL] Many "under the hood" changes to prepare for future features...
Version 0.5.2

Build 1 β
Mon, 08 Jan 2018

  • [WIN] Fixed Spout receiver crash

Build 0 β
Sun, 07 Jan 2018

  • [MAC] Added Syphon image input ("Shared Image")
  • [MAC] Updated Syphon SDK
  • [WIN] Added Spout image input ("Shared Image")
  • [WIN] Installer and executable are now properly code-signed
  • [WIN] Enabled "Check for Updates" menu item
  • [LNX] RPI: Enabled missing MIDI support
  • [LNX] Removed insecure RPATH
  • [ALL] Screensaver/sleep disabled in fullscreen
  • [ALL] Improved UI rendering performance
  • [ALL] Apply scrollbar options after loading project
Version 0.5.1

Build 0 β
Sun, 10 Dec 2017

  • Added: Support for Raspberry Pi (Raspian Stretch)
  • Added: Support for ARM/X11 platforms (PocketCHIP, CHIP, etc.)
  • Fixed: New documents no longer marked as modified
  • Various minor bugfixes and enhancements
Version 0.5.0

Build 1 β
Mon, 20 Nov 2017

  • Fixes code signing issues
  • Adds USB HID related crash workaround

Build 0 β
Sun, 19 Nov 2017

  • Complete re-write of application. Some highlights include:
  • Multiple render passes
  • Fully customizable shader parameter configuration
  • Flexible "Clock" parameter with controls (speed/loop/direction)
  • Built-in 2D noise texture generator
  • Configurable audio spectrum split parameter
  • Full audio spectrum texture parameter
  • Basic MIDI and Gamepad input parameters
  • Much improved editor with basic code completion
  • Much improved preferences dialog
  • New Shadertoy template
  • and much more ...
Version 0.4.2

Build 2 β
Fri, 26 May 2017

  • Minor bug-fixes and improvements

Build 1 β
Sat, 18 Mar 2017

  • Fixed crash in text input handling
  • Improved error line number detection from shader compiler error messages

Build 0 β
Tue, 07 Mar 2017

  • Global: Added "File > Open Project / Save Project" project file loading/saving
  • Global: Added "File > Export > Image" output image snapshot saving to "~/Documents/KodeLife/"
  • Sharing: Syphon/Spout can now serve three separate channels: Output / Editor / Combined
  • Editor: "Highlight Error Line" now also works when Gutter is hidden
  • Preferences: Added "Output > Syphon/Spout Server" new global and per channel enable options
  • Preferences: Added "Editor > Text Padding" option
  • Preferences: Added "Editor > Gutter" color option
  • Preferences: Added "Editor > Highlight Current Line" color and fill options
  • Preferences: Added "Editor > Highlight Error Line " color option
Version 0.4.1

Build 0 β
Fri, 10 Feb 2017

  • Re-factored and cleaned up preferences dialog
  • Added "General > Auto-save/load project" option
  • Removed "General > Render to Texture" option (always render to texture)
  • Added "Output" preference pane
  • Added "Output > Scaling" mode option
  • Added "Output > Anti-aliasing" mode option
  • Added "Output > Background" color option
  • Added FXAA post-process anti-aliasing filter
  • Added CTRL/CMD+0 "Toggle Editor" shortcut for "Stack" layout mode
  • Editor: Added CTRL/ALT+LEFT/RIGHT "move word forward/back" shortcuts
  • Editor: Added mouse double-click "select word"
  • Updated Spout to 2.0.0.6
Version 0.4.0

Build 1 β
Wed, 21 Dec 2016

  • Added back missing 'OpenGL Compatibility' renderer (needed for 'ShaderToy Compatibility')

Build 0 β
Sun, 18 Dec 2016

  • Added OpenGL geometry shader stage (where supported)
  • Added OpenGL tessellation shader stages (where supported)
  • OpenGL 3+ renderer now default
  • Added selection of rendered geometry: built-in meshes and loading of OBJ files
  • Added 3D camera controls: SHIFT + mouse-drag to rotate, mouse-wheel to zoom (hold ALT in stack layout to hide editor)
  • Much improved preferences dialog
  • More editor appearance preferences, even more to come soon
  • Lots of old bugs squashed, lots of new bugs bred
Version 0.3.5

Build 0 β
Thu, 20 Oct 2016

  • Editor undo/redo
  • Automatic load/save on startup/exit
  • Revert to default shaders using "New" menu item
  • Syphon output works for ALL renderers!
  • Fixed copy/paste focus issues between editor and output pane
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