KodeLife

Real-time GPU shader editor

Version 0.9.9

Build 148 β
Tue, 27 Apr 2021

  • [ALL] Added preference to choose stable/beta update channel
  • [ALL] Added MIDI port management to MIDI preferences
  • [ALL] Added "What's new" link to release notes and downloads
  • [ALL] Temporarily disabled auto-load of last project
  • [AND/IOS] Added long-press "actions" menu to file browser
  • [AND] Fixed Android USB cable MIDI connection
  • [ALL] Fixed loading/saving of audio preferences
  • [ALL] Minor bug fixes and improvements

Version 0.9.8

Build 147 β
Wed, 21 Apr 2021

  • [IOS/AND] Minor bug fixes and improvements

Build 146 β
Thu, 04 Feb 2021

  • [MAC] Temporarily disabled auto-load of last project
  • [MAC] Fixed possible hang on startup

Build 143 β
Tue, 26 Jan 2021

  • [MAC] Fixed possible hang on startup
  • [MAC] Fixed possible problems in Metal renderer
  • [WIN] Fixed possible problem in restoring window position
  • [IOS] Fixed a crash in file browser "import" on iOS 9/10
  • [ALL] Minor bug fixes and improvements

Version 0.9.7

Build 142 β
Fri, 27 Nov 2020

  • [MAC] Added support for Apple silicon
  • [MAC] Added support for macOS 11 Big Sur
  • [WIN] Added missing virtual MIDI driver installer
  • [LNX] Open/Save dialogs default to documents directory
  • [ALL] Added "Export > Project XML" menu item
  • [ALL] Fixed possible crash related to audio input
  • [ALL] Fixed some issues with Japanese localization
  • [ALL] Minor bug fixes and improvements

Version 0.9.6

Build 140 β
Mon, 09 Nov 2020

  • [MAC] Fixed a possible crash when switching renderer

Build 139 β
Mon, 09 Nov 2020

  • [ALL] Added virtual MIDI input port option
  • [ALL] Added master output texture filter options
  • [ALL] Added "Copy Debug Info" button to about screen
  • [ALL] Fixed loading INT/FLOAT parameter type ranges
  • [ALL] Fixed a crash loading FLOAT parameter type
  • [ALL] Minor bug fixes and improvements

Version 0.9.5

Build 138 β
Wed, 02 Sep 2020

  • [ALL] Added Integer 1/2/3/4 parameter types
  • [ALL] Added editor background color option (split layouts only)
  • [ALL] Added hex color code field to color picker
  • [WIN] Fixed high CPU usage in Spout sharing client
  • [ALL] Minor bug fixes and improvements

Version 0.9.4

Build 137 β
Fri, 24 Jul 2020

  • [ALL] Save and restore window positions
  • [ALL] Save and restore kontrol panel preview dimensions
  • [ALL] Added font size and tab size preference options
  • [LNX/WIN] Added CTRL+HOME/END editor navigation shortcuts
  • [LNX/WIN] Removed ALT "hide menubar" shortcut, use "Toggle Interface"
  • [LNX] Fixed update checker failing on Ubuntu 20.04 LTS
  • [LNX] Fixed possible video playback problem
  • [MAC] Fixed window scaling problem when switching displays
  • [ALL] Minor bug fixes and improvements

Version 0.9.3

Build 135 β
Tue, 16 Jun 2020

  • [ALL] Updated gamepad mapping database
  • [ALL] Changed 'Toggle Interface' shortcut from 'E' to 'I'
  • [ALL] Fixed cross-platform issues when locating missing resources
  • [ALL] Fixed font rendering issues with some GL drivers
  • [ALL] Fixed crash if log file is not accessible
  • [ALL] Fixed some issues with Japanese localization
  • [MAC] Fixed potential crash in Syphon server on app exit
  • [WIN] Fixed dialog windows being corrupted on minimize
  • [ALL] Minor bug fixes and improvements

Version 0.9.2

Build 134 β
Mon, 18 May 2020

  • [ALL] Added "Expand/Collapse All" buttons to parameter panels
  • [ALL] Pre-fill search field with current editor selection
  • [ALL] Try to locate missing resources at project file path
  • [ALL] Fixed text editor shortcuts for non-US keyboard layouts
  • [ALL] Fixed shortcuts for "Toggle Interface" and "Find/Replace"
  • [MAC] Fixed a crash when updating Touch Bar display
  • [WIN] Fixed certain unicode characters not rendering correctly
  • [ALL] Minor bug fixes and improvements

Version 0.9.1

Build 132 β
Sun, 19 Apr 2020

  • [ALL] Project / Pass previews are now resizable
  • [ALL] Add saved project to recent documents list
  • [ALL] New render passes default to selected fragment stage
  • [ALL] Shadertoy template defaults to inverted mouse y
  • [MAC] Added basic Touch Bar support
  • [ALL] Fixed a problem with editor 'toggle comment' function
  • [ALL] Minor bug fixes and improvements

Version 0.9.0

Build 129 β
Tue, 31 Mar 2020

  • [ALL] Added depth test render state controls
  • [ALL] Try to locate missing resources in documents directory
  • [ALL] Filter non-ASCII characters for pre-validation step
  • [ALL] Added basic b&w emoji support
  • [WIN] Fixed DX9 color mask not being applied correctly
  • [WIN] Fixed IME input causing exception
  • [MAC] Added more Metal renderer run-time validation
  • [ALL] Minor bug fixes and improvements
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