KodeLife
Real-time GPU shader editor
Build 122 β
Mon, 24 Feb 2020
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[MAC] Quick fix for a crash/deadlock on macOS Catalina
Build 120 β
Mon, 24 Feb 2020
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[ALL] More robust image loader
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[ALL] Added render state controls: culling, blending, color mask
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[ALL] Added "View > Toggle Interface" in-window preview
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[WIN] Fixed automatic update check not running
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[LNX] Use '~/Documents' directory if it exists
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[MAC] Much improved input method support
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[MAC] Fixed Metal empty texture parameter indexing
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[MAC] Fixed possible crash in video player
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[ALL] Minor bug fixes and improvements
Build 110 β
Fri, 27 Dec 2019
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[ALL] Fixed "Add Parameter > Constant" menu indexing bug
Build 109 β
Wed, 25 Dec 2019
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[ALL] Added saving of audio preferences
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[ALL] Added experimental pre-driver validation option
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[ALL] Fixed high CPU usage in MIDI subsystem
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[MAC] Fixed Metal crash when saving source with errors
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[ALL] Minor bug fixes and improvements
Build 105 β
Tue, 12 Nov 2019
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[ALL] Added "duplicate current line/selection" editor shortcut (CTRL/CMD+D)
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[ALL] Added Mouse Simple parameter invert x/y options
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[ALL] Fixed MIDI parameter note on/off message handling
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[ALL] Fixed scaling issues for "Center" output mode
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[ALL] Fixed "Quadrilateral" primitive name typo
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[ALL] Fixed behaviour of numeric keypad with num lock disabled
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[LNX] Fixed possible crash related to texture formats
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[ALL] Minor bug fixes and improvements
Build 101 β
Wed, 16 Oct 2019
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[MAC] Fixed app not prompting for microphone access
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[MAC] Fixed excessive CPU usage under certain conditions
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[MAC] Fixed crash while editing Metal compute kernel source
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[ALL] Fixed shortcut key mapping with some keyboard layouts
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[ALL] Fixed numeric keypad return key not working
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[ALL] Added 'F5' to manual shader evaluation shortcuts
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[ALL] UI rendering and cursor improvements
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[ALL] Minor bug fixes and improvements
Build 99 β
Mon, 25 Sep 2019
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[ALL] Added support for compute shader passes
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[ALL] Added support for shader image read/write
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[ALL] Added render pass primitive type selection
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[ALL] Added Japanese UI translation
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[ALL] Added "File > Export > Image" PNG image export
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[ALL] Added "The Book of Shaders" template
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[ALL] Added project level global enable/disable
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[ALL] Added display of project filename in window title
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[ALL] Added friendly ♥ nudge to support KodeLife by registering
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[ALL] Fixed project not saving source code that has errors
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[ALL] Fixed project/pass resolution change corrupting render targets
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[ALL] Minor bug fixes and improvements
Build 93 β
Thu, 25 Jul 2019
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[ALL] Added pass selection to "Frame Resolution" parameter
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[ALL] Text rendering improvements
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[ALL] Syntax highlighting improvements
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[LNX/WIN] Fixed "Open Recent..." menu item
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[LNX] Improved dynamic loading of libcurl
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[MAC] Added support for Apple App Notarization
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[MAC] Added support for hardened runtime
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[MAC] Updated Sparkle to 1.21.3
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[ALL] Minor bug fixes and improvements
Build 92 β
Fri, 24 May 2019
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[LNX] Added ARM 64-bit version
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[ALL] Enabled mouse parameter input on external display
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[ALL] Minor bug fixes and improvements
Build 90 β
Wed, 24 Apr 2019
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[ALL] Added "Open Recent" file menu
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[ALL] Added "Contact Us" help menu item
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[ALL] Improved handling of global UI scale
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[WIN] Added adapter name to DX9 preferences renderer info
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[LNX] Fixed update checker not detecting new version
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[LNX] RPI: Warn about legacy graphics driver
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[ALL] Minor bug fixes and improvements
Build 88 β
Tue, 02 Apr 2019
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[ALL] Added geometry instancing: 'Renderpass > Properties > Instances' to set number of instances
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[LNX/WIN] Properly handle file open while app is running
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[LNX] Added automatic and manual check for updates
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[MAC] Fixed 10.14 OpenGL rendering issues
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[ALL] Improved automatic renderpass naming
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[ALL] Minor bug fixes and improvements
Build 83 β
Tue, 19 Mar 2019
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[ALL] Fixed 'color' constant parameter not correctly saving/loading
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[ALL] Fixed slow startup caused by redundant renderer initialization
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[ALL] Added ability to override configuration file options via command line parameters
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[WIN] Added dynamic loading of optional D3D compiler DLL
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[LNX] Fixed .klproj project file association
Build 82 β
Sat, 09 Mar 2019
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[WIN] Fixed UI going blank on window minimize/restore
Build 81 β
Fri, 08 Mar 2019
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[ALL] Fixed missing precision qualifier in OpenGL ES3 second pass default fragment shader
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[ALL] Fixed unnecessary sockets and zeroconf advertising being created
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[ALL] Minor bug fixes and improvements
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