KodeLife
Real-time GPU shader editor
Build 148 β
Tue, 27 Apr 2021
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[ALL] Added preference to choose stable/beta update channel
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[ALL] Added MIDI port management to MIDI preferences
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[ALL] Added "What's new" link to release notes and downloads
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[ALL] Temporarily disabled auto-load of last project
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[AND/IOS] Added long-press "actions" menu to file browser
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[AND] Fixed Android USB cable MIDI connection
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[ALL] Fixed loading/saving of audio preferences
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[ALL] Minor bug fixes and improvements
Build 147 β
Wed, 21 Apr 2021
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[IOS/AND] Minor bug fixes and improvements
Build 146 β
Thu, 04 Feb 2021
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[MAC] Temporarily disabled auto-load of last project
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[MAC] Fixed possible hang on startup
Build 143 β
Tue, 26 Jan 2021
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[MAC] Fixed possible hang on startup
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[MAC] Fixed possible problems in Metal renderer
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[WIN] Fixed possible problem in restoring window position
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[IOS] Fixed a crash in file browser "import" on iOS 9/10
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[ALL] Minor bug fixes and improvements
Build 142 β
Fri, 27 Nov 2020
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[MAC] Added support for Apple silicon
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[MAC] Added support for macOS 11 Big Sur
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[WIN] Added missing virtual MIDI driver installer
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[LNX] Open/Save dialogs default to documents directory
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[ALL] Added "Export > Project XML" menu item
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[ALL] Fixed possible crash related to audio input
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[ALL] Fixed some issues with Japanese localization
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[ALL] Minor bug fixes and improvements
Build 140 β
Mon, 09 Nov 2020
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[MAC] Fixed a possible crash when switching renderer
Build 139 β
Mon, 09 Nov 2020
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[ALL] Added virtual MIDI input port option
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[ALL] Added master output texture filter options
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[ALL] Added "Copy Debug Info" button to about screen
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[ALL] Fixed loading INT/FLOAT parameter type ranges
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[ALL] Fixed a crash loading FLOAT parameter type
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[ALL] Minor bug fixes and improvements
Build 138 β
Wed, 02 Sep 2020
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[ALL] Added Integer 1/2/3/4 parameter types
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[ALL] Added editor background color option (split layouts only)
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[ALL] Added hex color code field to color picker
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[WIN] Fixed high CPU usage in Spout sharing client
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[ALL] Minor bug fixes and improvements
Build 137 β
Fri, 24 Jul 2020
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[ALL] Save and restore window positions
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[ALL] Save and restore kontrol panel preview dimensions
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[ALL] Added font size and tab size preference options
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[LNX/WIN] Added CTRL+HOME/END editor navigation shortcuts
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[LNX/WIN] Removed ALT "hide menubar" shortcut, use "Toggle Interface"
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[LNX] Fixed update checker failing on Ubuntu 20.04 LTS
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[LNX] Fixed possible video playback problem
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[MAC] Fixed window scaling problem when switching displays
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[ALL] Minor bug fixes and improvements
Build 135 β
Tue, 16 Jun 2020
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[ALL] Updated gamepad mapping database
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[ALL] Changed 'Toggle Interface' shortcut from 'E' to 'I'
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[ALL] Fixed cross-platform issues when locating missing resources
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[ALL] Fixed font rendering issues with some GL drivers
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[ALL] Fixed crash if log file is not accessible
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[ALL] Fixed some issues with Japanese localization
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[MAC] Fixed potential crash in Syphon server on app exit
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[WIN] Fixed dialog windows being corrupted on minimize
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[ALL] Minor bug fixes and improvements
Build 134 β
Mon, 18 May 2020
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[ALL] Added "Expand/Collapse All" buttons to parameter panels
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[ALL] Pre-fill search field with current editor selection
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[ALL] Try to locate missing resources at project file path
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[ALL] Fixed text editor shortcuts for non-US keyboard layouts
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[ALL] Fixed shortcuts for "Toggle Interface" and "Find/Replace"
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[MAC] Fixed a crash when updating Touch Bar display
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[WIN] Fixed certain unicode characters not rendering correctly
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[ALL] Minor bug fixes and improvements
Build 132 β
Sun, 19 Apr 2020
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[ALL] Project / Pass previews are now resizable
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[ALL] Add saved project to recent documents list
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[ALL] New render passes default to selected fragment stage
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[ALL] Shadertoy template defaults to inverted mouse y
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[MAC] Added basic Touch Bar support
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[ALL] Fixed a problem with editor 'toggle comment' function
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[ALL] Minor bug fixes and improvements
Build 129 β
Tue, 31 Mar 2020
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[ALL] Added depth test render state controls
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[ALL] Try to locate missing resources in documents directory
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[ALL] Filter non-ASCII characters for pre-validation step
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[ALL] Added basic b&w emoji support
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[WIN] Fixed DX9 color mask not being applied correctly
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[WIN] Fixed IME input causing exception
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[MAC] Added more Metal renderer run-time validation
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[ALL] Minor bug fixes and improvements
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