KodeLife

Real-time GPU shader editor
Version 0.8.10

Build 122 β
Mon, 24 Feb 2020

  • [MAC] Quick fix for a crash/deadlock on macOS Catalina

Build 120 β
Mon, 24 Feb 2020

  • [ALL] More robust image loader
  • [ALL] Added render state controls: culling, blending, color mask
  • [ALL] Added "View > Toggle Interface" in-window preview
  • [WIN] Fixed automatic update check not running
  • [LNX] Use '~/Documents' directory if it exists
  • [MAC] Much improved input method support
  • [MAC] Fixed Metal empty texture parameter indexing
  • [MAC] Fixed possible crash in video player
  • [ALL] Minor bug fixes and improvements
Version 0.8.8

Build 110 β
Fri, 27 Dec 2019

  • [ALL] Fixed "Add Parameter > Constant" menu indexing bug

Build 109 β
Wed, 25 Dec 2019

  • [ALL] Added saving of audio preferences
  • [ALL] Added experimental pre-driver validation option
  • [ALL] Fixed high CPU usage in MIDI subsystem
  • [MAC] Fixed Metal crash when saving source with errors
  • [ALL] Minor bug fixes and improvements
Version 0.8.7

Build 105 β
Tue, 12 Nov 2019

  • [ALL] Added "duplicate current line/selection" editor shortcut (CTRL/CMD+D)
  • [ALL] Added Mouse Simple parameter invert x/y options
  • [ALL] Fixed MIDI parameter note on/off message handling
  • [ALL] Fixed scaling issues for "Center" output mode
  • [ALL] Fixed "Quadrilateral" primitive name typo
  • [ALL] Fixed behaviour of numeric keypad with num lock disabled
  • [LNX] Fixed possible crash related to texture formats
  • [ALL] Minor bug fixes and improvements
Version 0.8.6

Build 101 β
Wed, 16 Oct 2019

  • [MAC] Fixed app not prompting for microphone access
  • [MAC] Fixed excessive CPU usage under certain conditions
  • [MAC] Fixed crash while editing Metal compute kernel source
  • [ALL] Fixed shortcut key mapping with some keyboard layouts
  • [ALL] Fixed numeric keypad return key not working
  • [ALL] Added 'F5' to manual shader evaluation shortcuts
  • [ALL] UI rendering and cursor improvements
  • [ALL] Minor bug fixes and improvements
Version 0.8.5

Build 99 β
Mon, 25 Sep 2019

  • [ALL] Added support for compute shader passes
  • [ALL] Added support for shader image read/write
  • [ALL] Added render pass primitive type selection
  • [ALL] Added Japanese UI translation
  • [ALL] Added "File > Export > Image" PNG image export
  • [ALL] Added "The Book of Shaders" template
  • [ALL] Added project level global enable/disable
  • [ALL] Added display of project filename in window title
  • [ALL] Added friendly ♥ nudge to support KodeLife by registering
  • [ALL] Fixed project not saving source code that has errors
  • [ALL] Fixed project/pass resolution change corrupting render targets
  • [ALL] Minor bug fixes and improvements
Version 0.8.3

Build 93 β
Thu, 25 Jul 2019

  • [ALL] Added pass selection to "Frame Resolution" parameter
  • [ALL] Text rendering improvements
  • [ALL] Syntax highlighting improvements
  • [LNX/WIN] Fixed "Open Recent..." menu item
  • [LNX] Improved dynamic loading of libcurl
  • [MAC] Added support for Apple App Notarization
  • [MAC] Added support for hardened runtime
  • [MAC] Updated Sparkle to 1.21.3
  • [ALL] Minor bug fixes and improvements
Version 0.8.2

Build 92 β
Fri, 24 May 2019

  • [LNX] Added ARM 64-bit version
  • [ALL] Enabled mouse parameter input on external display
  • [ALL] Minor bug fixes and improvements
Version 0.8.1

Build 90 β
Wed, 24 Apr 2019

  • [ALL] Added "Open Recent" file menu
  • [ALL] Added "Contact Us" help menu item
  • [ALL] Improved handling of global UI scale
  • [WIN] Added adapter name to DX9 preferences renderer info
  • [LNX] Fixed update checker not detecting new version
  • [LNX] RPI: Warn about legacy graphics driver
  • [ALL] Minor bug fixes and improvements
Version 0.8.0

Build 88 β
Tue, 02 Apr 2019

  • [ALL] Added geometry instancing: 'Renderpass > Properties > Instances' to set number of instances
  • [LNX/WIN] Properly handle file open while app is running
  • [LNX] Added automatic and manual check for updates
  • [MAC] Fixed 10.14 OpenGL rendering issues
  • [ALL] Improved automatic renderpass naming
  • [ALL] Minor bug fixes and improvements
Version 0.7.10

Build 83 β
Tue, 19 Mar 2019

  • [ALL] Fixed 'color' constant parameter not correctly saving/loading
  • [ALL] Fixed slow startup caused by redundant renderer initialization
  • [ALL] Added ability to override configuration file options via command line parameters
  • [WIN] Added dynamic loading of optional D3D compiler DLL
  • [LNX] Fixed .klproj project file association
Version 0.7.9

Build 82 β
Sat, 09 Mar 2019

  • [WIN] Fixed UI going blank on window minimize/restore

Build 81 β
Fri, 08 Mar 2019

  • [ALL] Fixed missing precision qualifier in OpenGL ES3 second pass default fragment shader
  • [ALL] Fixed unnecessary sockets and zeroconf advertising being created
  • [ALL] Minor bug fixes and improvements
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