KodeLife
Real-time GPU shader editor
Build 1 β
Fri, 14 Oct 2016
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Fixed audio spectrum not being passed to shader
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Fixed Metal shaders sometimes being cached even when modified
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Fixed possible crash in DX9 renderer
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HOME/END keys work in the editor now
Build 0 β
Wed, 12 Oct 2016
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First Windows release
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Video playback support for image inputs
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Lots of small fixes
Build 0 β
Sat, 27 Aug 2016
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Fixed possible crash on loading preferences
Build 0 β
Fri, 26 Aug 2016
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Fixed broken ShaderToy compatibility mode
Build 0 β
Thu, 25 Aug 2016
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Fixed corrupted text on copy/cut/paste
Build 0 β
Thu, 25 Aug 2016
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Completely rewritten text editor
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Word wrap
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Vertical scrolling
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New output pane with full compiler output
Build 0 β
Sun, 03 Jul 2016
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Fixed Metal renderer support detection
Build 0 β
Sun, 03 Jul 2016
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Added renderer selection
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Switch renderer (and shading language) with:
Preferences > General > Renderer
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Possible renderers (depending on GPU and OS version):
OpenGL 2.1 "GL2" / OpenGL 3.2+ "GL3" / Metal
"MTL"
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Renderers other than "GL2" will ignore Syphon / Shadertoy Compatibility settings!
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Highly experimental!
Stay safe? Stay on "GL2"! Stay in school!
Build 0 β
Sat, 18 Jun 2016
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Better GPU model detection
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Fixes to logging
Build 0 β
Fri, 17 Jun 2016
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Fixed preferences not being saved correctly
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Testing updater :)
Build 0 β
Thu, 16 Jun 2016
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