KodeLife

Real-time GPU shader editor
Version 0.3.4

Build 1 β
Fri, 14 Oct 2016

  • Fixed audio spectrum not being passed to shader
  • Fixed Metal shaders sometimes being cached even when modified
  • Fixed possible crash in DX9 renderer
  • HOME/END keys work in the editor now

Build 0 β
Wed, 12 Oct 2016

  • First Windows release
  • Video playback support for image inputs
  • Lots of small fixes
Version 0.3.3

Build 0 β
Sat, 27 Aug 2016

  • Fixed possible crash on loading preferences
Version 0.3.2

Build 0 β
Fri, 26 Aug 2016

  • Fixed broken ShaderToy compatibility mode
Version 0.3.1

Build 0 β
Thu, 25 Aug 2016

  • Fixed corrupted text on copy/cut/paste
Version 0.3.0

Build 0 β
Thu, 25 Aug 2016

  • Completely rewritten text editor
  • Word wrap
  • Vertical scrolling
  • New output pane with full compiler output
Version 0.2.1

Build 0 β
Sun, 03 Jul 2016

  • Fixed Metal renderer support detection
Version 0.2.0

Build 0 β
Sun, 03 Jul 2016

  • Added renderer selection
  • Switch renderer (and shading language) with:
    Preferences > General > Renderer
  • Possible renderers (depending on GPU and OS version):
    OpenGL 2.1 "GL2" / OpenGL 3.2+ "GL3" / Metal "MTL"
  • Renderers other than "GL2" will ignore Syphon / Shadertoy Compatibility settings!
  • Highly experimental!
    Stay safe? Stay on "GL2"! Stay in school!
Version 0.1.2

Build 0 β
Sat, 18 Jun 2016

  • Better GPU model detection
  • Fixes to logging
Version 0.1.1

Build 0 β
Fri, 17 Jun 2016

  • Fixed preferences not being saved correctly
  • Testing updater :)
Version 0.1.0

Build 0 β
Thu, 16 Jun 2016

  • Initial release
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