KodeLife

Real-time GPU shader editor

Version 0.5.7

Build 0 β
Mon, 18 Jun 2018

  • [WIN/LNX] Implemented video file playback
  • [WIN/LNX] Added F11 window fullscreen shortcut
  • [ALL] Various minor bug fixes

Version 0.5.6

Build 1 β
Tue, 22 May 2018

  • [WIN] Fixed "Preferences" menu item

Build 0 β
Sun, 20 May 2018

  • [ALL] Added ability to use external editor (per shader stage file watch and reload)
  • [ALL] Added ability to lock editor for editing per shader stage
  • [LNX] Requires slightly newer GLIBCXX, please report any problems

Version 0.5.5

Build 0 β
Wed, 02 May 2018

  • [ALL] Added "Separate Windows" output display mode
  • [ALL] Added tab-bar scrolling to tab-panel controls
  • [WIN] Fixed crash in Spout sharing server
  • [ALL] Fixed blank output on render pass enable/disable
  • [ALL] Various small bug fixes

Version 0.5.4

Build 2 β
Fri, 27 Apr 2018

  • [WIN/LNX] Fixed SHIFT key not working properly

Build 1 β
Thu, 26 Apr 2018

  • [ALL] Fixed possible crash on "File > New"
  • [ALL] Fixed a bug where shortcuts would also insert text
  • [ALL] Fixed text area clipping and scroll bar appearance

Build 0 β
Sat, 21 Apr 2018

  • [ALL] Added parameter "Frame > Editor", access current editor buffer as texture
  • [ALL] Added parameter Noise "Invert" option
  • [ALL] Added shader re-compilation mode option: "Manual", "Immediate", "Delayed"
  • [LNX/WIN] No more 32 bit builds
  • [LNX] Added hot-plugging of MIDI devices
  • [LNX] Fixed NVIDIA OpenGL ES context creation crash
  • [MAC] Fixed hang on quit

Version 0.5.3

Build 2 β
Mon, 26 Feb 2018

  • [LNX] RPI: Fixed shader compilation

Build 1 β
Thu, 22 Feb 2018

  • [ALL] Fixed possible internal shader corruption for OpenGL 3+ renderer

Build 0 β
Wed, 21 Feb 2018

  • [LNX/WIN] Added OpenGL ES 2/3 support
  • [LNX] Many fixes and improvements for ARM/X11 version
  • [ALL] Changed gamepad input to use gamecontrollerdb for consistent mapping
  • [ALL] Moved "Shared Image" from "Built-in" to "Constants" menu
  • [ALL] Many "under the hood" changes to prepare for future features...

Version 0.5.2

Build 1 β
Mon, 08 Jan 2018

  • [WIN] Fixed Spout receiver crash

Build 0 β
Sun, 07 Jan 2018

  • [MAC] Added Syphon image input ("Shared Image")
  • [MAC] Updated Syphon SDK
  • [WIN] Added Spout image input ("Shared Image")
  • [WIN] Installer and executable are now properly code-signed
  • [WIN] Enabled "Check for Updates" menu item
  • [LNX] RPI: Enabled missing MIDI support
  • [LNX] Removed insecure RPATH
  • [ALL] Screensaver/sleep disabled in fullscreen
  • [ALL] Improved UI rendering performance
  • [ALL] Apply scrollbar options after loading project

Version 0.5.1

Build 0 β
Sun, 10 Dec 2017

  • Added: Support for Raspberry Pi (Raspian Stretch)
  • Added: Support for ARM/X11 platforms (PocketCHIP, CHIP, etc.)
  • Fixed: New documents no longer marked as modified
  • Various minor bugfixes and enhancements

Version 0.5.0

Build 1 β
Mon, 20 Nov 2017

  • Fixes code signing issues
  • Adds USB HID related crash workaround

Build 0 β
Sun, 19 Nov 2017

  • Complete re-write of application. Some highlights include:
  • Multiple render passes
  • Fully customizable shader parameter configuration
  • Flexible "Clock" parameter with controls (speed/loop/direction)
  • Built-in 2D noise texture generator
  • Configurable audio spectrum split parameter
  • Full audio spectrum texture parameter
  • Basic MIDI and Gamepad input parameters
  • Much improved editor with basic code completion
  • Much improved preferences dialog
  • New Shadertoy template
  • and much more ...
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