KodeLife
Real-time GPU shader editor
Build 0 β
Mon, 18 Jun 2018
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[WIN/LNX] Implemented video file playback
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[WIN/LNX] Added F11 window fullscreen shortcut
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[ALL] Various minor bug fixes
Build 1 β
Tue, 22 May 2018
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[WIN] Fixed "Preferences" menu item
Build 0 β
Sun, 20 May 2018
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[ALL] Added ability to use external editor (per shader stage file watch and reload)
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[ALL] Added ability to lock editor for editing per shader stage
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[LNX] Requires slightly newer GLIBCXX, please report any problems
Build 0 β
Wed, 02 May 2018
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[ALL] Added "Separate Windows" output display mode
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[ALL] Added tab-bar scrolling to tab-panel controls
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[WIN] Fixed crash in Spout sharing server
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[ALL] Fixed blank output on render pass enable/disable
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[ALL] Various small bug fixes
Build 2 β
Fri, 27 Apr 2018
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[WIN/LNX] Fixed SHIFT key not working properly
Build 1 β
Thu, 26 Apr 2018
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[ALL] Fixed possible crash on "File > New"
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[ALL] Fixed a bug where shortcuts would also insert text
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[ALL] Fixed text area clipping and scroll bar appearance
Build 0 β
Sat, 21 Apr 2018
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[ALL] Added parameter "Frame > Editor", access current editor buffer as texture
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[ALL] Added parameter Noise "Invert" option
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[ALL] Added shader re-compilation mode option: "Manual", "Immediate", "Delayed"
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[LNX/WIN] No more 32 bit builds
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[LNX] Added hot-plugging of MIDI devices
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[LNX] Fixed NVIDIA OpenGL ES context creation crash
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[MAC] Fixed hang on quit
Build 2 β
Mon, 26 Feb 2018
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[LNX] RPI: Fixed shader compilation
Build 1 β
Thu, 22 Feb 2018
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[ALL] Fixed possible internal shader corruption for OpenGL 3+ renderer
Build 0 β
Wed, 21 Feb 2018
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[LNX/WIN] Added OpenGL ES 2/3 support
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[LNX] Many fixes and improvements for ARM/X11 version
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[ALL] Changed gamepad input to use gamecontrollerdb for consistent mapping
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[ALL] Moved "Shared Image" from "Built-in" to "Constants" menu
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[ALL] Many "under the hood" changes to prepare for future features...
Build 1 β
Mon, 08 Jan 2018
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[WIN] Fixed Spout receiver crash
Build 0 β
Sun, 07 Jan 2018
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[MAC] Added Syphon image input ("Shared Image")
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[MAC] Updated Syphon SDK
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[WIN] Added Spout image input ("Shared Image")
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[WIN] Installer and executable are now properly code-signed
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[WIN] Enabled "Check for Updates" menu item
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[LNX] RPI: Enabled missing MIDI support
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[LNX] Removed insecure RPATH
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[ALL] Screensaver/sleep disabled in fullscreen
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[ALL] Improved UI rendering performance
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[ALL] Apply scrollbar options after loading project
Build 0 β
Sun, 10 Dec 2017
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Added: Support for Raspberry Pi (Raspian Stretch)
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Added: Support for ARM/X11 platforms (PocketCHIP, CHIP, etc.)
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Fixed: New documents no longer marked as modified
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Various minor bugfixes and enhancements
Build 1 β
Mon, 20 Nov 2017
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Fixes code signing issues
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Adds USB HID related crash workaround
Build 0 β
Sun, 19 Nov 2017
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Complete re-write of application. Some highlights include:
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Multiple render passes
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Fully customizable shader parameter configuration
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Flexible "Clock" parameter with controls (speed/loop/direction)
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Built-in 2D noise texture generator
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Configurable audio spectrum split parameter
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Full audio spectrum texture parameter
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Basic MIDI and Gamepad input parameters
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Much improved editor with basic code completion
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Much improved preferences dialog
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New Shadertoy template
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and much more ...
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