KodeLife
Real-time GPU shader editor
Build 173
Tue, 23 May 2023
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[ALL] Major "under the hood" changes to prepare for future updates (part2)
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[ALL] Added audio input example
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[ALL] Added MIDI input example
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[ALL] Added gamepad input example
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[ALL] Added compute shader example
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[ALL] Added renderer selection to document properties panel
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[WIN] Fixed DirectX error message formatting
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[ALL] Minor bug fixes and improvements
Build 172
Sat, 08 Apr 2023
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[ALL] Major "under the hood" changes to prepare for future updates
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[ALL] Updated game controller mapping database
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[ALL] Minor bug fixes and improvements
Build 170
Thu, 08 Dec 2022
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[WIN] Fixed default and example projects for DirectX 9 renderer
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[AND] Improved compatibility with Android 12/13
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[ALL] Updated game controller mapping database
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[ALL] Minor bug fixes and improvements
Build 167
Sun, 06 Nov 2022
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[ALL] Added 15 new example shaders by Jochen "Virgill" Feldkötter
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[IOS] Fixed cursor key navigation with external keyboards on iOS 15/16
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[ALL] Fixed editor not preserving indentation when duplicating lines
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[IOS/AND] Improved performance for modal dialog rendering
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[ALL] Minor bug fixes and improvements
Build 164
Thu, 25 Aug 2022
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[MAC] Fixed an error when launching the application by opening documents
Build 163
Thu, 25 Aug 2022
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[ALL] Updated End User License Agreement and Privacy Policy to reflect incorporation in Japan
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[AND] Fix for rendering problems in split-screen mode
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[ALL] Fixed loading of saved project clear color
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[ALL] Fixed certain render target textures not including alpha channel
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[ALL] Fixed image export not including alpha channel
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[ALL] Updated game controller mapping database
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[ALL] Updated game controller mapping parser to be more forgiving
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[ALL] Minor bug fixes and improvements
Build 161
Tue, 28 Jun 2022
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[AND] Fixed possible crash when rotating device on Android 12
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[IOS] Fixed possible crash when connecting game controllers
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[ALL] Fixed possible corruption of documents caused by certain characters
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[ALL] Fixed multiple potential memory leaks
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[ALL] Minor bug fixes and improvements
Build 160
Wed, 02 Mar 2022
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[ALL] Added 16 new example shaders by Paul Karlik
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[ALL] Added missing save warning when loading example projects
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[IOS] Improved handling of floating and undocked touch keyboards
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[IOS] Fixed editing gestures interfering with multi-touch operation
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[IOS] Fixed Apple Pencil input behavior
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[ALL] Minor bug fixes and improvements
Build 158
Thu, 13 Jan 2022
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[WIN] Support dark window title bar for dark theme
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[WIN] Fixed fullscreen window "Alt+Tab" behaviour
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[WIN] Fixed a possible crash in DX9 renderer
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[ALL] Fixed save/load of blend equation setting
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[ALL] Fixed conversion of colors to hex strings
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[ALL] Fixed handling of invalid UTF-8 sequences
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[ALL] Fixed minor editor UI issues
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[ALL] Fixed some issues with Japanese localization
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[ALL] Minor bug fixes and improvements
Build 157
Mon, 30 Aug 2021
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[ALL] Added 50(!) example shaders by Keijiro Takahashi
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[ALL] Moved "File > New from Template" menu to "Help > Examples"
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[ALL] Improved syntax highlighting
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[ALL] Fixed document save format consistency
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[ALL] Minor bug fixes and improvements
Build 154
Sun, 25 Jul 2021
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[IOS] Temporarily removed virtual MIDI port and background "audio" flag
Build 153
Sun, 25 Jul 2021
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[IOS/AND] First public release
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[IOS/AND] Default to a more space efficient screen layout
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[IOS/AND] Added example projects menu
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[IOS/AND] Added "cut" action to keyboard toolbar
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[IOS/AND] Added scroll indicators to keyboard toolbar
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[ALL] Added option to auto hide message panel
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[ALL] Updated Japanese localization
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[ALL] Fixed minor UI rendering problems
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[ALL] Minor bug fixes and improvements
Build 150
Wed, 30 Jun 2021
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[ALL] First stable release, removed BETA expiration
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[MAC] Fixed a hang when closing the main window
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[WIN] Fixed possible problems in DirectX renderer
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[LNX] Fixed updater not displaying release notes
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[ALL] Fixed long menus not scrolling correctly
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[ALL] Ignore leading '#' character in color picker hex input
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[ALL] Added config/command line option to launch in fullscreen
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[ALL] Minor bug fixes and improvements
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