Additionally, the documentation has been updated and finally integrated a lot of Android specific instructions! Please take note of the "iOS | Android" selection in the top right, above the table of contents.
More coming soon!
KodeLife's a real-time GPU shader editor, with planned support for most available operating systems, graphics APIs and shader languages, running on a humble Raspberry Pi to a multi-GPU power-workstation. The core idea is to be able to sketch out shader code quicker and easier than it would be possible in a multi-gigaton game engine, but it lends itself just as well to performing live-coded, audio-reactive geekery or simply for studying, learning, exploring and experimenting with shader based technology.
KodeLife's still in beta and we're ironing out the kinks while occasionally breaking (a lot of) stuff, but apart from hopefully becoming a rather useful application if you're at all interested in computer graphics, it is also a peek into the hyper-cross-platform, technological future of all Hexler software! See you there!
We use cookies to deliver website content. By continuing without changing your preferences, you agree to our use of cookies.