KodeLife gives you 100% native real-time control over GPU power across multiple platforms, with one lightweight app.
Code is checked, evaluated and updated in the background as you type! Quick prototyping of visual effects without having to start up an entire gigabyte-sized engine or wait for compilation.
KodeLife supports all flavors of OpenGL GLSL, as well as platform specific shading languages such as the Metal Shading Language and DirectX HLSL, with more to be added. And did we mention compute shaders yet? KodeLife does compute shaders.
And KodeLife's polygloterry extends beyond shaders: The UI is currently switchable between English or Japanese, with more language localizations coming soon.
Take your ideas with you! Available now on macOS, Windows and various flavors of Linux – including Raspberry Pi – with mobile platforms such as iOS and Android in the pipeline.
Development is constantly on-going! If you'd like to see what features are planned for the future, please check out this dedicated (and regularly updated) blog post.
Work in progress documentation. Updated regularly.
Click the buttons above to pop up links for your specific OS: Mac, Windows, and multiple versions of Linux (ARM, Raspberry Pi, x86 etc.)
DISCLAIMER: This is an early preview version and might not function as expected. Please use at your own risk.