Prototype real-time visuals system

vx is our prototype real-time visuals system

Live-code CPU and GPU code

Load meshes, shaders, textures. Dispatch render and compute calls. Scriptable and editable in real-time and in-application - with instant preview.

A multi-channel mixer with extensive routing

Mix, match and blend real-time visuals, videos, images and streams from other applications on the same machine.

Lua and Shader scripting

Fast Lua scripting engine to orchestrate real-time scenes. GLSL scripting pipeline to control GPU-side code.

Massivley cross-platform

All scripts, shaders and resources packaged and cross-compiled to be easily shared with all supported mobile and desktop platforms.

Beta preview coming soon(ish)!

We've been using the application in a live setting for years, but with direct access to source code comes a lack of user-facing documentation, help and configuration options. We're working on it... check back again soon!

Multi-platform and cross-API

Windows, macOS, Linux, iOS, Android. OpenGL/ES, Metal, DirectX. Shader language cross-compilation pipeline.

Real-time live-coding

Integrated editor for scripts and shaders. On-the-fly recompile and hot-reload - see changes instantly.

Multi-channel mixer

Mix and remix static, video and real-time content. Endless routing possibilities with feedback.

Remote control

MIDI, OSC, game controllers, keyboard input. Interactive mapping system. Bi-directional communication with feedback. Support for RAZER CHROMA™ RGB.

Audio reactivity

Built-in audio analysis engine. Accessible to all real-time scenes and shaders or assignable to UI controls.

Inter-app streaming

Support for Spout and Syphon send and receive. Include other applications on the same machine in your mix.

vx screen vx screen vx screen
vx screen

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Prototype real-time visuals system


Coming soon...


Coming soon...

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