vx

Prototype real-time visuals system

vx is our prototype real-time visuals system

Live-code CPU and GPU code

Load meshes, shaders, textures. Dispatch render and compute calls. Scriptable and editable in real-time and in-application - with instant preview.

A multi-channel mixer with extensive routing

Mix, match and blend real-time visuals, videos, images and streams from other applications on the same machine.

Lua and Shader scripting

Fast Lua scripting engine to orchestrate real-time scenes. GLSL scripting pipeline to control GPU-side code.

Massivley cross-platform

All scripts, shaders and resources packaged and cross-compiled to be easily shared with all supported mobile and desktop platforms.

Beta preview coming soon(ish)!

We've been using the application in a live setting for years, but with direct access to source code comes a lack of user-facing documentation, help and configuration options. We're working on it... check back again soon!

Features
Multi-platform and cross-API

Windows, macOS, Linux, iOS, Android. OpenGL/ES, Metal, DirectX. Shader language cross-compilation pipeline.

Real-time live-coding

Integrated editor for scripts and shaders. On-the-fly recompile and hot-reload - see changes instantly.

Multi-channel mixer

Mix and remix static, video and real-time content. Endless routing possibilities with feedback.

Remote control

MIDI, OSC, game controllers, keyboard input. Interactive mapping system. Bi-directional communication with feedback. Support for RAZER CHROMA™ RGB.

Audio reactivity

Built-in audio analysis engine. Accessible to all real-time scenes and shaders or assignable to UI controls.

Inter-app streaming

Support for Spout and Syphon send and receive. Include other applications on the same machine in your mix.

 
Images
vx screen vx screen vx screen
vx screen
 
Videos



 
Social Media

vx

Prototype real-time visuals system

Mobile

Coming soon...

Desktop

Coming soon...


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