KodeLife's public beta has been out in the wild for quite some time and for the most part users have reported it fairly intuitive to use.
In the interests of allowing a larger number of users to access the power of GPU shaders - and to reduce confusion for less experienced coders wishing to join the party - today, we have made available the first iteration of KodeLife's Documentation aka The KodeLife Bible.
In the documentation we explain the ethos for the app, cover the user interface, key functions and features, highlight a few quick and secret button combos plus – the more astute users might note - hints of a hidden roadmap written between the lines.
As Hexler constantly strives to improve the functionality and features in our apps, the same evolving improvement can be said of our Documentation. If at first you don't find the answers you seek, check back tomorrow, in a week, in a month as there will be continual updates, or for the impatient just drop us a line if something is lacking or unclear.
We are huge fans of the hard working organizers & artists behind LPM aka Live Performers Meeting: A regular get-together of creative minds focused on showcasing cutting-edge visual art and the technology that enables it.
This year Hexler – both Rob and Dan – will be at the meeting to learn and hopefully share in equal measure. We are planning a short talk to introduce our latest GPU shader prototyping utility KodeLife, and to also throw some pixels of our own onto a screen.
For any visual performer a visit to LPM is a must. It's an inspirational goldmine for VJs, live coders, light wranglers and any sort of technologically inclined artists but as this year's event marks the 20th meeting (the "XX edition") it's a special milestone to be celebrated. Visit the Live Performers Meeting website for full information and registration.
And if you'd like to meet Hexler either at LPM or on the fringe, we will be in Rome for the duration: May 2-5 2019. See you there!